| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface.
| Advances from: | Tentaculate |
|---|---|
| Advances to: | |
| Cost: | 29 |
| HP: | 45 |
| Movement: | 6 |
| XP: | 60 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | Deviant Medusid |
| Abilities: | regenerates, submerge |
![]() | tentacle impact | 6 - 6 melee | swarm |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 20% |
| fire | -30% |
| cold | 40% |
| arcane | -10% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 30% |
| Coastal Reef | - | 100% |
| Deep Water | 2 | 40% |
| Flat | 2 | 40% |
| Forest | 1 | 60% |
| Frozen | 3 | 20% |
| Hills | 3 | 50% |
| Impassable | 100 | 100% |
| Mountains | 100 | 40% |
| Mushroom Grove | 1 | 50% |
| Sand | 1 | 40% |
| Shallow Water | 1 | 50% |
| Swamp | 1 | 60% |
| Unwalkable | 100 | 100% |